{"id":29,"date":"2013-11-14T02:35:19","date_gmt":"2013-11-14T02:35:19","guid":{"rendered":"http:\/\/jonoforbes.com\/blog\/?p=29"},"modified":"2013-11-14T02:35:19","modified_gmt":"2013-11-14T02:35:19","slug":"gimbal-cop-news-trailer-site-and-devblog-updates","status":"publish","type":"post","link":"https:\/\/jonoforbes.com\/blog\/gimbal-cop-news-trailer-site-and-devblog-updates\/","title":{"rendered":"Gimbal Cop news! Trailer, site and devblog updates"},"content":{"rendered":"<p>I spent the last week working up a new (debut) gameplay trailer for Gimbal Cop, introducing the Snake gameplay mode (which has been a big game design focus of mine for much of the last year) and Oculus Rift virtual reality support. Here it is:<br \/>\n<iframe loading=\"lazy\" src=\"\/\/www.youtube.com\/embed\/6yOZgdo7a8A\" height=\"315\" width=\"560\" allowfullscreen=\"\" frameborder=\"0\"><\/iframe><\/p>\n<p>I made this trailer in After Effects, which is a program I&#8217;ve used very little, but have a lot of fun with when I do use it. \u00a0The first big chapter of digital media-making in my life was Macromedia (and then Adobe) Flash, and in a lot of ways animating and editing in After Effects feels like coming home, back to my layers-and-keyframe roots.<\/p>\n<p>The only other project I&#8217;ve done in After Effects was a demo reel from my 3D artist days, and I geeked out hard about nested compositions in AE on that project: it&#8217;s a feature \/ pattern I wish more programs employed. \u00a0This time around, I picked up some new tricks; including using a null object to make animating position, scale, etc of multiple layers easy, without using nested compositions; masks, though I had a hard time figuring out exactly how to do what I was looking for, which was really frustrating since masks are the pivot point of my Photoshop workflow; and a handful of simple little keyframe tricks and shortcuts from <a href=\"http:\/\/www.premiumbeat.com\/blog\/after-effects-keyframe-tips\/\">this site<\/a>.<\/p>\n<p>This trailer is the keystone in a media push to bring Defective out of our long shadow period (we haven&#8217;t put up any new screenshots, videos, or real blog posts in over a year!). There are new screenshots of the game at <a href=\"http:\/\/www.defectivestudios.com\/gimbalcop\">its site<\/a>, and I also wrote up two devblog posts: one <a href=\"http:\/\/www.defectivestudios.com\/devblog\/part-1-breaking-stealth-mode\/\">retrospective about the last year<\/a>, and one about <a href=\"http:\/\/www.defectivestudios.com\/devblog\/part-2-the-here-and-now\/\">where we are now<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I spent the last week working up a new (debut) gameplay trailer for Gimbal Cop, introducing the Snake gameplay mode (which has been a big game design focus of mine for much of the last year) and Oculus Rift virtual reality support. Here it is: I made this trailer in After Effects, which is a &hellip; <a href=\"https:\/\/jonoforbes.com\/blog\/gimbal-cop-news-trailer-site-and-devblog-updates\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Gimbal Cop news! Trailer, site and devblog updates<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"categories":[3],"tags":[5],"class_list":["post-29","post","type-post","status-publish","format-standard","hentry","category-defective-studios","tag-video"],"_links":{"self":[{"href":"https:\/\/jonoforbes.com\/blog\/wp-json\/wp\/v2\/posts\/29","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/jonoforbes.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/jonoforbes.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/jonoforbes.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/jonoforbes.com\/blog\/wp-json\/wp\/v2\/comments?post=29"}],"version-history":[{"count":1,"href":"https:\/\/jonoforbes.com\/blog\/wp-json\/wp\/v2\/posts\/29\/revisions"}],"predecessor-version":[{"id":30,"href":"https:\/\/jonoforbes.com\/blog\/wp-json\/wp\/v2\/posts\/29\/revisions\/30"}],"wp:attachment":[{"href":"https:\/\/jonoforbes.com\/blog\/wp-json\/wp\/v2\/media?parent=29"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/jonoforbes.com\/blog\/wp-json\/wp\/v2\/categories?post=29"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/jonoforbes.com\/blog\/wp-json\/wp\/v2\/tags?post=29"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}